We model neuro-linguistic strategies. We decipher algorithms of behavior, communication and learning for conscious design of personal effectiveness.
Research areas of study
• The map is not the territory
• Mind and body are parts of the same system
• There are no defeats - there is only feedback; there are no failures - only experience
• If you can't do something, do something else
• If one can do it effectively, another can learn it
• The speed of learning/change can be instantaneous
• The intention of any action is positive
• The meaning of communication is in the reaction it causes
• Any behavior is the best option available at the moment
• Life and thinking are systemic processes
• To describe a system, you need to go beyond it, to change a system, you need to be in it
• The most flexible element controls the system, the most subtle element determines its stability
• The universe is friendly and abundant
• Everyone has everything they need to make changes and achieve success
• All our experience is encoded in our nervous system
• By changing your perception, you change the world around you
• We are controlled by what we are not aware of
• The mind does not care whether what is happening is real or it imagines it
• Having a choice is always better than not having one
• BAGEL
• ROLE
• TOTE
• SCORE
• SOAR
• Channels of Confusion (VAKOG):
Visual
Auditory
Kinesthetic
Olfactory
Gustatory
Vestibular
• Self (1st position)/other (2nd position)/system (3rd position)
• Motivation FROM/TO
• Sorting gates:
People
Actions, processes, procedures
Time
Place
Information
Things
Values
• Processes/Result
• Activity/Reflexivity
• Procedures/Possibilities
• Similarities/differences/what is not there
• Reference: internal/external/system
• Time: past/present/future
• Type of thinking: deductive, inductive, transductive
• General/details
• Inclusive/through
• Convincers:
Intensity
Number of times
Time
Period
Absent
• Nominalizations
• Vague nouns
• Vague pronouns
• Vague verbs
• Comparison with default (vague criteria)
• Lost performative (lost evaluation)
• Mind reading
• Universal quantifiers (universal quantitative)
• Modal operators of possibility (impossibility)
• Modal operators of necessity (ought)
• Causal relation (A=>B)
• Complex equivalent (A=B)
• Transfer of responsibility
• Temporal connectives (assumptions)
• Contrasts
• The conjunction "OR" (false choices)
• Questions
• Awareness predicates
• Sequence
• Embedded questions (evaluation)
• Time changes
• Negative commands
• "Quotation marks"
• Ambiguity (scale)
• Ambiguity (phonological)
• Ambiguity of punctuation
• Violations of selective constraint (personification)
• Causal verbs
• The conjunction "AND"
• Chunk Up
• Chunk Down
• Metaphor/Analogy
• Apply to Self
• Another Outcome
• Counterexample
• Hierarchy of Criteria
• Redefine
• Model of the World
• Reality Strategy
• Change Frame Size
• Intent
• Consequences
• Distort the Meaning
• Meta Frame
• Negation
• Submodality shift
• EMDR
• Anchor collapse
• Swish pattern
• Visual-kinesthetic squashing
• Visual-kinesthetic dissociation
• Integration of conflicting parts
• Changing personal history
• Six-step reframing
• New behavior generator
• Walt Disney strategy
• Rapid phobia treatment
• Integration of logical levels
• Reimprinting
• Cartesian coordinates
• Three-position description of the situation
• Treatment of acquired allergies
• Inoculation of a new belief (museum of new beliefs)
• SCORE on the timeline
• Environments
• Behaviors
• Abilities, strategies
• Values, beliefs
• Identity
• Mission
• For family
• For society
• For the planet
• For the universe
• Positively formulated
• Controlled by you
• Described by sensory language
• Matches the context
• Appropriate size
• Ecological
• Includes necessary resources
• Obstacles explored
• First step defined
• Alphabet
• Rainbow
• Square/chaotic breathing
• Drawing while breathing (a variant of “chaotic breathing” with drawing)
• Trans-formation
• NASA
• Circle of perfection
• Walk of power
• Moscow-Amsterdam
• Advanced pat-a-cake
• Motor game of the New code
• 1 position
• 2 position
• 3 position
• Variants 4 positions: system, double dissociation
• Visual
• Auditory
• Kinesthetic
• Gustatory
• Olfactory
• Spatial
• Motor
• Neurosemantics
• Metaphors
• "Cubes"
• Dance the problem
• Draw the problem
• Personifications (internal images)
• Spatial parameters of images
Visual Submodalities
Brightness
Size
Color
Distance
Sharpness/Blur
Contrast
Boundary (Frame)
Shape
Movement
Speed
Number of Images
Visual Angle (Associated/Dissociated)
Focus
Auditory Submodalities
Loudness
Pitch
Timbre
Tempo/Rhythm
Distance of Sound Source
Mono/Stereo
Clarity
Voice Source
Persistence
Words or Sounds
Kinesthetic Submodalities
Location
Intensity
Pressure
Temperature
Texture
Humidity
Weight
Size/Volume
Shape
Movement/Vibration
Duration
Olfactory and Gustatory Submodalities
Intensity
Character
Pleasantness
Location
• Visual construction
• Visual memory
• Auditory construction
• Auditory memory
• Internal dialogue
• Kinesthetics