We model neuro-linguistic strategies. We decipher algorithms of behavior, communication and learning for conscious design of personal effectiveness.
We explore human subjective reality: how beliefs shape behaviour, how language programs thinking, how internal strategies determine success or failure. We study the structure of mastery — the hidden mental algorithms that distinguish a genius from an ordinary specialist.
Our goal is to give you a map of your own psyche and tools for its fine‑tuning. To make unconscious processes visible and limiting patterns reversible.
We live in an era where external tools (technology, AI, information) develop faster than people’s ability to use them meaningfully. People remain prisoners of childhood traumas, outdated beliefs, and ineffective strategies without even realising it. They change their phones, but they do not change their internal software.
We are tackling the challenge of internal modernisation. We help people rewrite their code at the level of beliefs, values, and strategies — so that their thinking matches the complexity of the goals they set for themselves.
Those who feel that something inside is holding them back. Everything seems to be there — strength, knowledge, opportunities — but an invisible wall prevents further progress. Who keep repeating the same patterns and do not understand why. Who want to see the hidden map of their psyche and finally gain access to the levers that govern their life.
You will discover and rewrite the beliefs that have limited you for years. You will master techniques for modelling mastery — you will be able to decode any expert’s strategy and adapt it to yourself. You will learn to work with internal states: remove anxiety, activate confidence, enter the flow state on demand. You will have a precise map of your psyche and a toolkit for its conscious evolution.
We model mastery itself: we decode the strategies of geniuses and map subjective reality. This is the meta‑level of the psyche — you do not just change a habit; you see the structure that gave rise to it and gain access to the source code of your personality.
Research areas of study
• The map is not the territory
• Mind and body are parts of the same system
• There are no defeats - there is only feedback; there are no failures - only experience
• If you can't do something, do something else
• If one can do it effectively, another can learn it
• The speed of learning/change can be instantaneous
• The intention of any action is positive
• The meaning of communication is in the reaction it causes
• Any behavior is the best option available at the moment
• Life and thinking are systemic processes
• To describe a system, you need to go beyond it, to change a system, you need to be in it
• The most flexible element controls the system, the most subtle element determines its stability
• The universe is friendly and abundant
• Everyone has everything they need to make changes and achieve success
• All our experience is encoded in our nervous system
• By changing your perception, you change the world around you
• We are controlled by what we are not aware of
• The mind does not care whether what is happening is real or it imagines it
• Having a choice is always better than not having one
• BAGEL
• ROLE
• TOTE
• SCORE
• SOAR
• Channels of Confusion (VAKOG):
Visual
Auditory
Kinesthetic
Olfactory
Gustatory
Vestibular
• Self (1st position)/other (2nd position)/system (3rd position)
• Motivation FROM/TO
• Sorting gates:
People
Actions, processes, procedures
Time
Place
Information
Things
Values
• Processes/Result
• Activity/Reflexivity
• Procedures/Possibilities
• Similarities/differences/what is not there
• Reference: internal/external/system
• Time: past/present/future
• Type of thinking: deductive, inductive, transductive
• General/details
• Inclusive/through
• Convincers:
Intensity
Number of times
Time
Period
Absent
Deletion – we ignore part of the information.
Construction – we add something that is not there (make up missing details).
Distortion – we distort the meaning of events.
Generalisation – we apply a single case to everything.
• Nominalizations
• Vague nouns
• Vague pronouns
• Vague verbs
• Comparison with default (vague criteria)
• Lost performative (lost evaluation)
• Mind reading
• Universal quantifiers (universal quantitative)
• Modal operators of possibility (impossibility)
• Modal operators of necessity (ought)
• Causal relation (A=>B)
• Complex equivalent (A=B)
• Transfer of responsibility
• Temporal connectives (assumptions)
• Contrasts
• The conjunction "OR" (false choices)
• Questions
• Awareness predicates
• Sequence
• Embedded questions (evaluation)
• Time changes
• Negative commands
• "Quotation marks"
• Ambiguity (scale)
• Ambiguity (phonological)
• Ambiguity of punctuation
• Violations of selective constraint (personification)
• Causal verbs
• The conjunction "AND"
• Chunk Up
• Chunk Down
• Metaphor/Analogy
• Apply to Self
• Another Outcome
• Counterexample
• Hierarchy of Criteria
• Redefine
• Model of the World
• Reality Strategy
• Change Frame Size
• Intent
• Consequences
• Distort the Meaning
• Meta Frame
• Negation
• Submodality shift
• EMDR
• Anchor collapse
• Swish pattern
• Visual-kinesthetic squashing
• Visual-kinesthetic dissociation
• Integration of conflicting parts
• Changing personal history
• Six-step reframing
• New behavior generator
• Walt Disney strategy
• Rapid phobia treatment
• Integration of logical levels
• Reimprinting
• Cartesian coordinates
• Three-position description of the situation
• Treatment of acquired allergies
• Inoculation of a new belief (museum of new beliefs)
• SCORE on the timeline
• Environments
• Behaviors
• Abilities, strategies
• Values, beliefs
• Identity
• Mission
• For family
• For society
• For the planet
• For the universe
• Positively formulated
• Controlled by you
• Described by sensory language
• Matches the context
• Appropriate size
• Ecological
• Includes necessary resources
• Obstacles explored
• First step defined
• Alphabet
• Rainbow
• Square/chaotic breathing
• Drawing while breathing (a variant of “chaotic breathing” with drawing)
• Trans-formation
• NASA
• Circle of perfection
• Walk of power
• Moscow-Amsterdam
• Advanced pat-a-cake
• Motor game of the New code
• 1 position
• 2 position
• 3 position
• Variants 4 positions: system, double dissociation
• Visual
• Auditory
• Kinesthetic
• Gustatory
• Olfactory
• Spatial
• Motor
• Neurosemantics
• Metaphors
• "Cubes"
• Dance the problem
• Draw the problem
• Personifications (internal images)
• Spatial parameters of images
Visual Submodalities
Brightness
Size
Color
Distance
Sharpness/Blur
Contrast
Boundary (Frame)
Shape
Movement
Speed
Number of Images
Visual Angle (Associated/Dissociated)
Focus
Auditory Submodalities
Loudness
Pitch
Timbre
Tempo/Rhythm
Distance of Sound Source
Mono/Stereo
Clarity
Voice Source
Persistence
Words or Sounds
Kinesthetic Submodalities
Location
Intensity
Pressure
Temperature
Texture
Humidity
Weight
Size/Volume
Shape
Movement/Vibration
Duration
Olfactory and Gustatory Submodalities
Intensity
Character
Pleasantness
Location
• Visual construction
• Visual memory
• Auditory construction
• Auditory memory
• Internal dialogue
• Kinesthetics